COMMUNITY BUILT

DICERO GUIDES

Codes, build routes, dice mechanics, and progression notes for Habby's rogue dice game. Built by players, for players who want faster answers before the next run.

13 CODES 2 BUILDS 5 GUIDES

QUICK ACCESS

Start Here

Most players arrive with one of two urgent needs: claim working Dicero codes before they expire, or find a build direction that makes early progression less confusing.

STRATEGY GUIDES

Knowledge Base

Guides focus on decisions instead of generic descriptions: how dice affect a run, where gems can matter, why Poison is debated, and how to respond when early chapters start to slow down.

QUICK ANSWERS

Frequently Asked

Short answers for common Dicero questions before you open a full guide: codes, early builds, chapter walls, and Poison decisions.

What should a new player build first?

Start with a stable beginner build that favors consistency over high-risk upgrades. Learn the core dice flow first, then branch into greedier or more specialized routes.

How do I redeem codes?

Copy your user ID in-game, open the official Habby redeem center, and enter each code exactly as shown. The Codes page keeps the official link and the current status of tracked codes.

I'm stuck in chapter 4, what do I do?

Chapter 4 is a common sticking point. Try switching to Sword for single-target bosses, using Hammer for AOE stages, and rerunning older stages for gold or rolls if progress stalls.

Why does Poison come up so often?

Poison is one of the most discussed mechanics because it can scale hard in long fights, but many players still find it inconsistent. The Poison Guide explains when it works and where it falls off.